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Skaven
Chaos


In the Northern Wastes lies the Realm of Chaos. This is the home to the four Chaos gods: Tzeentch, changer of the ways; Khorne, the blood god; Nurgle, lord of decay; and Slaanesh, the dark prince. Each of these gods can be thought of as epitomizing rage, hope, despair, and pleasure. In the Northern Wastes, Chaos seeps into the world, such great power causes the environment and inhabitants to become tainted and mutated by it. The inhabitants of Chaos worship the chaos gods, and thus the warriors that arise here are known as the hordes of chaos. Generally, the northern tribes of men fight amongst themselves for their specific gods, but every so often, a champion arises and unites the tribes, spreading chaos into the Old World, usually starting with the empire to the south.

As the power of chaos spreads, the chaos army will continue to mutate and be "blessed" with new powers from the chaos gods. Hence, units which were basic foot soldiers at the start may take on more powers and dark forms as the game progresses. Chaos offers great power with living armor and abilities not available to the men of the Empire. Chaos Armor is one of the most recognizable characteristics of the Chaos army. These fully enclosed suits of living armor offer unearthly protection against the enemy, often causing fear in those who stand in their way.

CLAN ESHIN UNDIVIDED
Chaos Undivided armies enjoy the versatility of everything that Chaos has to offer. Led by a General that is granted favor by all four of the great gods, the varied units fight together tainting everything in their way. Only a great hero can lead unite such forces without fear of retaliation for serving with followers of other gods.
CLAN SKRYRE KHORNE
Champions of Khorne are unpredictable fighters, for they believe that a day gone by without a death in Khorne's name is a day wasted. For this reason, they are as likely to attack friends as much as foes, particularly when true enemies are hard to come by. Khorne's Champions are highly competitive, and unless they believe that their god has brought them together for a grander battle to come, when two Champions meet it almost inevitably ends in bloodshed and the death of one or both of them.
WARLORD CLAN NURGLE
Nurgle, the Lord of Decay, bestows his gifts of pestilence and decay with a generous spirit. Nurgle's Champions, ravaged by disease, are themselves protected from such plagues, for they become inured to the pain and discomfort, and while their bodies may corrupt, the spirit of Nurgle sustains them when lesser mortals would die. Thus the Champions of Nurgle can endure wounds and afflictions that would cripple others, and yet still fight on in his name. They are horrific to look upon, more so even than other Champions of Chaos, for their peeling flesh, their stomachs bloated with corpse-gases and their charnel stench is a reminder of the fate that awaits all living creatures.